Summary:

Definitions:

<aside> πŸ’‘ Colour theory- This is the study of how colours work together, and how they affect our emotions and perceptions.

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<aside> πŸ’‘ Hue- is the feature of colour that distinguishes it as red, blue green or any other specific colour on the colour wheel.

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<aside> πŸ’‘ Saturation- is the intensity and vibrancy of colour, ranging from fully saturated (vivid) to desaturated (dull).

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Colour Schemes:

  1. Monochromatic- are made up of tints, tones and shades of a single hue.
  2. Analogous- are a group of three colours, that are adjacent to each other on the colour wheel.
  3. Complementary- are made from two colours, that are opposite each other on the colour wheel.

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Example showing monochromatic, analogous and complimentary colours.

Experimenting with Colour Schemes:

We were told to Adobe Colour to explore Monochromatic, Analogous and Complimentary colours.

Example showing experimenting with monochromatic, analogous and complimentary colours.

Example showing experimenting with monochromatic, analogous and complimentary colours.

I really enjoyed this exercise of using Adobe colour, to experiment with colour schemes. It helped me to understand the differences between monochromatic, analogous, and complementary colours, because I was confused about it before.

Mixing Models:

1. RGB (additive):

Example showing RGB (additive)

Example showing RGB (additive)

2. CMYK (subtractive)

Example showing CMYK (subtractive)

Example showing CMYK (subtractive)

<aside> πŸ’‘ Colour Psychology- This is the study of how colours affect perceptions and behaviours.

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Branding:

Colour and their meanings

Colour and their meanings

Colour Blindness:

<aside> πŸ’‘ This is the inability or decreased ability to see certain colours, or recognise colour differences.

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Types:

  1. Deuteranopia- the inability to see the colour green.
  2. Protanopia- the inability to see the colour red.
  3. Tritanopia- the inability to see the colour blue
  4. Achromatopsia- the inability to see all colours.

Discovering Web Accessibility:

Example showing deuteranopia

Example showing deuteranopia

Example showing protanopia

Example showing protanopia

Example showing tritanopia

Example showing tritanopia

Example showing achromatopsia

Example showing achromatopsia

Material Design Colour System:

<aside> πŸ’‘ It can help you create a colour theme that reflects your brand or style.

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Colour Usage & Palettes:

Colours & Themes:

The Material Design palette tool are there to help you pick colours.

Example of primary and secondary palette: 1. Primary colour, 2. Secondary colour 3. Light & dark forms

Example of primary and secondary palette: 1. Primary colour, 2. Secondary colour 3. Light & dark forms

Parts of the Material Design Colour System:

1. The Baseline

It includes default colours for:

Example of a baseline material colour theme

Example of a baseline material colour theme

2. Primary Colour:

<aside> πŸ’‘ This is the colour displayed most frequently across your app screen.

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3. Distinguish UI Elements:

Example of UI uses a primary colour and two primary variants.

Example of UI uses a primary colour and two primary variants.

4. Secondary Colours:

Best for: