<aside> đź’ˇ This is a collection of best practices that designers can consider when building user interfaces.
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We touched on this in the last semester, but we didn’t go into detail about them. It caught my attention, as I never really knew the importance of following some of these laws into your designs.
Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know.
They launched a new version, after years of using the same design. This allowed desktop to introduce users to the new Material Design UI without having to commit. They could preview the new design, gain some familiarity, submit feedback, and change back to the old version if they wanted to.
YouTube Redesign
This law recommends the use of familiar patterns in design, in order to give a user-friendly experience. It has aided me with my music app designs, as I have came to the realisation that I don’t have to change everything about the screens, I just have to add a unique feature, which results in better user satisfaction.
The time to acquire a target is a function of the distance to and size of the target.
Fitts’s law emphasises the importance of evenly spaced and correct sized touch targets. When designing for my music app, I need to consider making full use of the limited space on a phone. I need to size buttons in order of significance and place them in easy to access places. As people use one hand while navigating an app, so this will improve efficiency.