Summary:

Gestalt Principles:

We looked at various principles, which allowed me to think which I have applied so far in my project and how it guides the user through my app.

1. Proximity

Objects that are closer together are perceived as more related than objects that are further apart.

This is a good reminder, to check that each sections within in my app are spaced correctly in order to know which ones are in the same category.

2. Similarity

Elements that share similar characteristics are perceived as more related than elements that don't share those characteristics.

I need to make sure all of my buttons have the same action, so it doesn’t confuse the user.

3. Continuity

Elements arranged on a line or curve are perceived as more related than elements not on the line or curve.

I have shown examples of this principle within my app, to make the user aware that the element is scrollable, by showing part of it at the edge of the screen.


Reusable Design Systems:

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Design System- is a complete set of standards intended to manage design at scale ****using reusable components and patterns.

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Why Use a Design System?

Design work can be created and replicated quickly:

By using pre made UI components and elements. Teams can continue to use the same elements over and over, reducing the need to reinvent the wheel and risking unintended inconsistency.

I’m curious to find out if my placement company was their own design system or if they use ones from the businesses they’re working with.

Design Tokens: